This is a funny aspect of Godot being originally OpenGL (RHYU) based rather than Direct3D.
Camera forward is -Z, while model front is +Z.
This makes it so when using look_at, you have to specify if for camera or model.
To make code cleaner, we also added Vector3.MODEL_FRONT. twitter.com/NathanGDQuest/…pic.twitter.com/Z12Df935Dq